Dear Saregnarians,
Just a quick update for you.
We have removed the demo from Steam and Itch.io as we feel it no longer represents the game's current state. We are planning to release a refreshed demo around the winter festivitie...
2023-09-05 13:11:57 +0000 UTC
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Hello dear Saregnarians!
After a scorching hot summer, hailstorms, floods, and the usual apocalyptic weather, nicer, cooler days are upon us.
Apart from taking a short summer break, the past weeks were spent 90% on writing. Specificall...
2023-09-01 10:33:19 +0000 UTC
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Dear Saregnarians,
This update will be on the shorter side, but simply because of the nature of the work involved. Let's go!
Ruins assets
I have been thinking of ways to add some lived-in vibes to the landscape, ...
2023-06-20 19:09:40 +0000 UTC
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Greeting Saregnarians,
I thought of dropping our new, refreshed trailer for your viewing pleasure.
Thanks for watching!
Regards,
Rhuantavan
2023-04-21 07:38:52 +0000 UTC
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Heya Patreons!
To spice up your timeline a little bit, Ben, our trusty sound desiger took a field trip across Germany. In this 6-minute video, you'll experience how he re...
2022-09-08 14:03:39 +0000 UTC
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Hey there!
It has been pointed out to me that, and I quote: "Rhuantavan is stupid hard for most folks to remember/spell", and I agree with it, so I am going to change the Patreon url from
patreon.com/rhuantavan
to
patreon.c...
2021-06-22 09:45:02 +0000 UTC
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Wanna be a character in Call of Saregnar?
We’re hosting a costume contest!
Simply dress up in medieval garb as one of the below characters, take some good photos and send them to contact@callofsaregnar.com. The CoS team will comb for...
2021-05-09 05:23:58 +0000 UTC
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I'm extremely delighted to share this In The Keep podcast episode with you. A big thank you to our host for letting our team on stage!
2021-03-09 07:33:20 +0000 UTC
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Due to actual demand, I've added a new top-tier at $20!
Blessed be all of you who are, or will be making this absurdly generous monthly commitment.
Thank you!
P.S. Some of you are automatically eligible to switch...
2021-01-13 21:04:28 +0000 UTC
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Here we are nearing the end of another year, and although it wasn’t exactly one to remember fondly by any means, it was nonetheless a great one for Saregnar.
I am extremely thankful to all of you who decided to support me on this long jour...
2020-12-27 18:09:12 +0000 UTC
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Apparently due to processing fees, Patreon takes a draconian cut out of the $1 tier (nearly half of it!), so I'm introducing a new $2 tier, which converts to much better value.
Of course all of you, who already...
2020-06-07 14:08:14 +0000 UTC
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Hey dear Patreons!
Here’s a quick video update of the wordlock chest mechanic I recently implemented in the game.
I still need to tweak the appearance of the loot window/icon/animation, but the chests are done.
I really ...
2020-03-31 16:34:11 +0000 UTC
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Hey patrons!
This is me reporting from SGC’s aftermath. The event was quite big this year, with over 500 devs attending (trust me, this is big by Slovenia’s standards), and the reception of the game was nothing short of outstanding. I ha...
2019-12-01 19:20:47 +0000 UTC
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I've been busy.
Since the last update, I've been working hard to have the CoS demo ready for the SGC conference, and starting Monday I'm taking a week off of work to finish it. The trailer above is part of the submission of the game to the c...
2019-11-12 22:19:33 +0000 UTC
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Dear patrons!
I'm happy to present you the official cover art for CoS!
This fantastic piece of artwork comes from under the brushes of Torgeir Fjereide, an amazing artist I've come to know a few months ago, when h...
2019-10-13 11:31:18 +0000 UTC
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On the 30th of November this year, there is a game development conference in Ljubljana, Slovenia. This is the first year that I'll be attending as an indie developer, so for the occasion I ...
2019-09-14 11:39:37 +0000 UTC
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As people seem to be interested in my implementation for rendering grass, and since I don't recall having explained it anywhere public, here are some notes on how I am currently doing it, and how I intend to fix the speed issues I am having.
2019-03-01 16:04:53 +0000 UTC
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How are you doing, my dear patrons?
My vacation is nearing its end, precisely tomorrow is the last day, then hopefully a full weekend of working on CoS, then I'm back to the weekly day-job, gamedev-nights routine, but I am getting ahead of mys...
2018-08-16 19:30:34 +0000 UTC
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The first week of my summer holidays is nearing its end, and my brain is making all sorts of wonderful connections with all the input the Istria region has to offer.
We’ve visited a range of old villages and towns, including Rovinj and Pula, and ...
2018-08-09 11:18:55 +0000 UTC
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I've been gently reminded that I am lagging behind on updates here on Patreon, and oh my, am I behind. I guess time speeds up when you are deep in code. I promise I will keep you good folks updated more frequently from now on. Speaking of which...
...
2018-07-25 20:05:16 +0000 UTC
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As the playable area grows and expands, the need for new buildngs arises. This building is a temple, and this is where the party will be able to obtain knowledge of a particular god, make donations, seek healing, etc.
Next thing to do is to model t...
2018-03-28 11:52:44 +0000 UTC
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I’m preparing a short gameplay video featuring two music tracks, one hi-fi pair, and another lo-fi pair. And guess what, YOU, my patrons will get to hear them first, and vote on the style that you ...
2018-03-21 16:25:24 +0000 UTC
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It is funny how Call of Saregnar began its life as an interactive fiction RPG hybrid, and the first thing I did back then, was to implement a conversation system. Now that CoS has grown into a fully-fledged graphic monstrosity, I almost forgot about ...
2018-02-28 13:31:17 +0000 UTC
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Way back in September 2016 (already?!) I wrote about how the magic system works in the world of Phidaine, so I won't go into detail about that...
2018-01-09 18:02:09 +0000 UTC
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Dear patrons,
I would like to take a moment to wish you all a happy 2018.
For me and Call of Saregnar, the upcoming year marks a hopefully uninterrupted and productive time when I'll have a fully-featured working (internal) demo and a trailer...
2017-12-31 17:54:40 +0000 UTC
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Just a quick preview of four actors processed and placed in the scene using the new animator component I created. With it I can specify the order and duration of each frame of animation. The plan is to have an optional random/range for the duration i...
2017-12-23 12:01:19 +0000 UTC
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As you all surely know, I've decided quite a while ago to ditch the idea of using low-poly 3D models for actors, and instead go with a more true to my vision, real actor billboards approach for Call of Saregnar. While I knew that usi...
2017-12-20 20:01:00 +0000 UTC
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For the past weeks I've been working to get the shopping code and interface implemented and here is a peek at the experience.
I excuse myself for the occasional dips in frame rate, but I can assure you it's all due to the recording process and not ...
2017-12-04 11:13:29 +0000 UTC
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This is a WIP view of the shop interface as it stands now. Of course there is still much to do, like a better price display, show scrollbars only when needed, fix labels cropping off part of the text, etc...
Then there's the need to only display th...
2017-11-11 18:32:03 +0000 UTC
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So finally it has arrived, my last day at work.
Starting next week I’m switching to hardcore indiedev mode, so you should start seeing some major progress on the game. I’ve been much words and little to show lately, but I assure you that I...
2017-10-27 08:48:47 +0000 UTC
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