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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (20/08/2025)

Hi!

Here's another dev update.

The new Village map is now ready and it turned out so much better than the previous demo one. I will share you some screenshots either tonight or tomorrow once I finish few other tasks first.

Then w...

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Q3 Progression Update 1

Hi, here's a new progression update.

Like most of you probably know, I'm currently building the necessary early access maps and at the same focusing on the next milestone which is the Steam Next Fest demo in October.

This specific de...

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Dev Update (14/08/2025)

Hi!

Here's a quick dev update.

In terms of map building, I'm almost done with the Village map and I think the layout for that is really improved from the demo and it's working like I wanted it to work as a "introduction map" for the ea...

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New weapons: M4A1 & HK416

New weapons: M4A1 & HK416

Hi!

Here's the last two weapons (voted by Vostok tier supporters) that will be added to the early access weapon arsenal: M4A1 and HK416.

I had these weapons in old Unity build, but the models were quite bad, so I updated both of these...

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Mini Dev Build - Magazine System

IMPORTANT (Read before downloading):
The following dev build was made by extracting multiple features from the commercial branch and combining it to some legacy demo branch elements.

This method is messy, might produce po...

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Village (WIP)

Village (WIP)

Hi!

Sorry for a bit delayed showcase related to this but I had to focus on few early access trailer stuff (like custom music) which need to be started quite early.

Here's work-in-progress view of the overhauled Village map. This obviou...

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Technology Crates

Technology Crates

Hi!

Here's one new looting and lore related topic called Technology Crates.

In the Early Access, you will find these crates in a certain Vostok maps and these can contain loot that is quite important for late-game content.

Most ...

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New Item: Narva (+ Loot Challenge Update)

New Item: Narva (+ Loot Challenge Update)

Hi!

Here's one new lootable item for the game that I recovered from old Unity files.

This item is a retro military flashlight from the East-Germany era that are quite a common sight still nowadays in military surplus stores.

Also...

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Viewmodel Shaders (Weapon FOV)

Viewmodel Shaders (Weapon FOV)

Hi!

Here's one new shader feature that I would like share few things and ask your opinion.

This shader feature allows to separate world FOV and viewmodel (weapon) FOV, where there's two main benefits:

  1. You can crank up the...

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Magazine System (Update)

Magazine System (Update)

Hi!

All the magazine system related animations, ammo checks, icons and bullet visualizations are now done.

This was one of the most time consuming change for the early access (compared to the demo), but the gameplay benefits for havin...

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Upcoming Dev Build

Hi!

Related to last dev update, I'm around half point of implementing all the necessary magazine animations to make every weapon in the game fully supported by this new system.

When I coded this magazine system multiple months ago, I d...

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New Item: PV7

New Item: PV7

Hi!

Here's the first in-game NVG item called PV7.

With these items, the "auto-NVG" button is now obviously removed (like with the flashlights), so in order to use the NVG, you will batteries and have this item equipped.

Eventuall...

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Dev Update (29/07/2025)

Hi!

Here's a quick dev update.

I'm currently implementing all those magazine animations for all weapons which is one task that has been lurking around the corner for a while now.

Once this task is done, all the weapons should be ...

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Dev Update (25/7/2025)

Hi!

Here's a quick dev update.

I completed the School map "final AI test" few days ago and also tweaked the terrain a bit. Now the School map is fully game-ready and I'm quite happy how it turned out.

I already started working on...

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Dev Update (21/07/2025)

Dev Update (21/07/2025)

Hi!

The school building is now finally completed, here's a quick screenshot from one of the classroom hallways.

Next I will do some final AI testing with this map and then it's time to start overhauling the Village map.

I also m...

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Dev Update (20/07/2025)

Hi!

Here's another dev update.

I had few minor unexpected obstacles with finishing the school building which were mostly related outsourced assets and props.

These issues are basically linked to consistent art style, since it'...

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School Gymnasium

School Gymnasium

Hi!

Here's a quick screenshots of the School Gymnasium which will also have a dual purpose in the early access as a tutorial area.

I'm also quite tempted to make this an extra shelter since it would be quite fun to see how that shelter...

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Dev Update (18/7/2025)

Hi!
Here's a quick dev update.

I'm almost done with the last POI in the school map which is the actual school building.

I also needed to spend some extra design work for futureproofing these larger buildings for the upcoming bulle...

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Additional Storefronts Poll

Hi! One quick poll.

Have you used Fanatical or something similar for purchasing keys / bundles for games that you play?

I'm considering some additional retailers / collaborations for the upcoming early access launch and trying to ge...

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School (WIP 4)

School (WIP 4)

Hi!

Here's another School map update.

The Finnish military canteen located at the School map is now done and all that is left for this specific map is the actual school building interiors.

There's quite a lot of other secondary d...

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Magazine Animations (Update)

Hi!

One of the most daunting task for the early access has been these unique magazine animations for each weapon to support the new magazine system.

At first this topic seemed so overwhelming that I almost decided to remove this separ...

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New Item: Batteries

New Item: Batteries

Hi!

Here's one really important item for the early access.

These batteries can be loaded into flashlights, NVG's and certain other electronics using the nested item feature with the UI overhaul.

Once the batteries are loaded, the...

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School (WIP 3)

School (WIP 3)

Hi!

I have now placed most of the secondary details related to this map and completed most of the POI's.

Here's for example some screenshots of the Finnish baseball stadium near the school building. I needed to spent some extra time ...

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Equipment Stats

Equipment Stats

Hi!

Here's something new related to early access and player equipment.

Now below the equipment slots there's this "Equipment Stats" panel which showcases few things (left to right):
- Carry Capacity
- Equipment Value
- Insulat...

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School (WIP 2)

School (WIP 2)

Hi!

Here's an update related to the second early access map School.

From the last update, I have now polished the layout a bit, added multiple small paths, swapped the blockout shapes with POI exterior geometry etc.

Here's an exa...

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M78 (Preview)

Hi!

Here's a small clip of the M78 with audio.

The early access has now 21 fully animated weapons and there's probably 2 more coming, so the total amount of EA weapons will most likely be 23.

ps. Don't mind the missing cartridg...

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Dev Update (21/06/2025)

Hi!

On top of the early access progression update that I shared today, here's some more additional updates.

In the update post, I talked about the those finished EA feature sets but there's actually few "loose ends" still that need to ...

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Q2 Progression Update 2

Road to Early Access

Hi, here's a second part of this Q2 update.

Since the last update post, a lot of things has happen and my development focus has totally shifted from individual early access features to map building...

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M78 Animations (Preview)

Hi!

Here's another new weapon and a first LMG weapon type for RtV.

This M78 is a .308 Finnish LMG with 20 round mag and quite a rare thing in video games.

Here's a good video explaining the weapon if you want to learn more (the v...

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School (Blockout)

School (Blockout)

Hi!

Here's some initial blockout versions of the School map.

This map will have quite a nice variation going on since the map takes place in IRL town area which is filled with these old ramparts (if that's a right word) which create th...

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