Hi!
Here's another new item for the shelter cat and why not the player as well :)
Loot challenge: 201
ps. I will showcase some first WIP images from School map within few days.
-Antti (Developer)
2025-06-25 16:29:00 +0000 UTC
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Hi!
Here's one new item that's bad for you :)
Vices needs to be in a game like this, so now when we have snus, cigars, cigarettes and Kilju in the game (+ I will also make few new alcohol-based items), I think there's enough options so...
2025-06-25 11:19:22 +0000 UTC
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Hi!
Here's some new animation work from Barry related to upcoming new pistol (P320).
There's also that large Finnish LMG called M78 being animated so I will share some clips from that also soon :)
-Antti (Developer)
2025-06-25 11:13:10 +0000 UTC
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Hi!
Here's a quick dev update.
I took a quick two day midsummer break and I'm now back working at the commercial branch / early access.
Currently my main focus is with the School map which will be the next expanded map and I s...
2025-06-22 13:17:16 +0000 UTC
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Hi!
Here's the new Midsummer Special devlog.
Join the YT premiere chat and see how the early access is progressing :)
- Antti (Developer)
2025-06-18 15:02:38 +0000 UTC
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Hi!
Here's a small teaser for tomorrow's devlog.
Devlog will premiere on Youtube:
June. 18, 2025 | 7PM (EEST)
- Antti (Developer)
2025-06-17 17:44:12 +0000 UTC
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Hi!
Here's one new item related to the boats and feature called "Resources" which will be separated to water, fuel and power (electricity).
Loot Challenge: 199
-Antti (Developer)
2025-06-15 15:03:17 +0000 UTC
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Hi!
Now all the fishing and boat audio are done, so the entire fishing system is complete.
I will showcase this system in detail in the upcoming devlog next week :)
-Antti (Developer)
2025-06-15 13:56:42 +0000 UTC
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Hi!
Here's a quick dev update.
A lot of things has happened in the past few days. Most importantly the Grandma voice acting was done today and Gunsmith voice acting is also being recorded.
On top of this, the fishing audio, cat a...
2025-06-12 18:53:18 +0000 UTC
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Hi!
Here's another fishing related update (linked to the yesterday post).
Today I added a fishing line system and a physics-based lure. I started testing this physics-based lure in dry ground, since I don't want to limit that throw to ...
2025-06-11 16:56:02 +0000 UTC
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Hi!
Here's a quick update related to fishing system.
Originally my plan was to finish this system last month but since there was this animation bottleneck I had to delay some parts of this system a bit.
Now the animation bottlene...
2025-06-10 20:44:24 +0000 UTC
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Hi!
Here's that fishing vest now fully textured that I mentioned few posts ago.
So here's a must-have look for the fishing adventures :)

...
2025-06-09 21:35:36 +0000 UTC
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Hi!
Sorry I had to blur this image a bit since there's few surprises to the next YT-video that I cannot reveal yet, but here's the first casette related to the casette player I showcased few days ago.
I had this casette "ecosystem" ide...
2025-06-08 19:07:49 +0000 UTC
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Hi!
Grandma's cat is progressing nicely and here's the first set of animations.
This cat will be implemented to the game in multiple phases. This so called Cat Phase 1 which will be available in the early access involves certain set of...
2025-06-08 14:05:45 +0000 UTC
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Stylistic and quite important once the North game area eventually comes into play :)
Also goes nicely with the fishing vest, I will share some screenshots of that tomorrow.
Loot challenge: 196
-Antti (Developer)
2025-06-07 21:32:02 +0000 UTC
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Hi!
Like mentioned few posts ago, I will share you this map building process with the School like I did with the Apartments.
So this map building process starts by looking at the photo references of the abandoned school in IRL Area 05 ...
2025-06-07 17:00:03 +0000 UTC
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Hi!
Voice acting for early access AI, traders and bosses is almost at the finish line.
Over 300 voice lines have been recorded so far and it's really cool to see these characters getting a bit more life to them.
Here are few vo...
2025-06-07 14:24:14 +0000 UTC
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Hi!
The loot challenge for 200 unique items continues and here's one of the new ones: Casette Player.
In the next YT-video I will reveal the purpose behind this item (it's pretty cool) :)
Loot challenge: 195
-Antti (Develop...
2025-06-06 20:33:31 +0000 UTC
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Hi!
Here's a little update related to Grandma.
This trader will be special in multiple ways and it also required a special knitting / rocking chair animation since the standard trader pose doesn't really fit to this character :)
...
2025-06-06 14:34:44 +0000 UTC
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IMPORTANT (Read before downloading):
The following dev build was made by extracting multiple features from the commercial branch and combining it to some demo branch elements.
This method is messy, might produce possible ...
2025-06-04 17:25:41 +0000 UTC
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Hi!
Tonight around 8PM (Finnish time) I'm going to share you that "first playable" dev build.
Here's some details related to this dev build and what the goal is for this test.
Test goal
Like mentioned multiple...
2025-06-04 11:24:22 +0000 UTC
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Hi!
Here's a quick dev update.
Like mentioned in the previous post, this weekend is mostly focused on outsourcing and voice acting stuff but I managed to mix in some new items and other small tasks.
First I modelled few different...
2025-05-31 19:33:38 +0000 UTC
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Hi!
Here's an update related to the "first playable" dev build.
The main goal of this upcoming dev build is to have somewhat uninterrupted gameplay test which combines most of the new commercial branch elements.
Uninterrupted i...
2025-05-30 21:02:55 +0000 UTC
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Hi!
I'm currently tweaking the AI voice system a bit for that first playable.
The issue that I had previously was related to voice line randomization, basically there were way too much similar sounds playing.
Here's a small clip ...
2025-05-30 15:32:48 +0000 UTC
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Hi!
On top of the rain stuff, here's a little development update.
Every now and then, there are these moments in development where multiple outsourcing tasks kind of get ready (or progresses) at the same time and this creates a flood o...
2025-05-27 20:51:02 +0000 UTC
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Hi!
Here's another clip related to the rain overhaul from the FPS view which should maybe highlight more those weapon / FPS arms wetness etc.
The video compression kind of ruins this a bit but like mentioned in the last post you can t...
2025-05-27 18:56:14 +0000 UTC
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Hi!
I'm currently preparing that first playable and doing bunch of tweaks that were missing / poorly implemented in the demo branch.
One of those things was rain. Rain took way too much of performance and it relied totally just on few ...
2025-05-27 18:29:55 +0000 UTC
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Hi! Today I had the first proper AI playtest with voice acting and these new expanded maps to feel the "vibe" of the early access gameplay.
There's quite a lot of small things to iron-out but in-general the performance and end result from th...
2025-05-23 01:40:52 +0000 UTC
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Hi!
The first early access map Apartments is now fully game-ready, here are some final screenshots:
- 4x playable area (compared to demo maps)
- 96 enterable apartments (16 per building)
- Roof access to all buildings
Tomorro...
2025-05-21 18:01:55 +0000 UTC
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Hi!
Here's some military voice acting examples.
There's few nuances still that needs to be corrected in some of the lines but the Military VO package should be completed at the end of this month.
-Antti (Developer)
2025-05-19 18:33:45 +0000 UTC
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